Build around the user.
Five selected principles for designing and improving a service.
Turn articles and notes into a connected explanation. Keep the useful details, then refine the words and order.
See what you can makeSee the cover and five connected cards, then explore their visual styles.
1. Start with user needs Service design starts with identifying user needs. If you don’t know what the user needs are, you won’t build the right thing. Do research, analyse data, talk to users. Don’t make assumptions. Have empathy for users, and remember that what they ask for isn’t always what they need. 3. Design with data In most cases, we can learn from real world behaviour by looking at how existing services are used. Let data drive decision-making, not hunches or guesswork. Keep doing that after taking your service live, prototyping and testing with users then iterating in response. Analytics should be built-in, always on and easy to read. They’re an essential tool. 4. Do the hard work to make it simple Making something look simple is easy. Making something simple to use is much harder - especially when the underlying systems are complex - but that’s what we should be doing. Don’t take “It’s always been that way” for an answer. It’s usually more and harder work to make things simple, but it’s the right thing to do. 5. Iterate. Then iterate again The best way to build good services is to start small and iterate wildly. Release minimum viable products early, test them with actual users, move from alpha to beta to live adding features, deleting things that don’t work and making refinements based on feedback. Iteration reduces risk. It makes big failures unlikely and turns small failures into lessons. If a prototype isn’t working, don’t be afraid to scrap it and start again. 9. Be consistent, not uniform We should use the same language and the same design patterns wherever possible. This helps people get familiar with our services, but when this isn’t possible we should make sure our approach is consistent.
Five selected principles for designing and improving a service.
Find out what people need. Use research, data and conversations; what people ask for may differ from what they need.
Observe existing services and test with users. Keep using evidence and analytics after launch.
A simple-looking interface is not enough. Do the hard work behind the scenes to reduce the effort for users.
Test with real users, refine the service, and remove what does not work. Treat unsuccessful attempts as lessons.
Use familiar language and design patterns wherever possible. Keep the approach consistent when circumstances differ.
Have one idea to highlight? Make quote cards
Start with the topic, then arrange points, evidence, and examples. A set is more than paragraphs cut into equal lengths.
Check numbers, units, conditions, and sources. Concision should not change what the material means.
Reorder the cards and export the set or a single PNG. PDF documents and automatic social publishing are not included.